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Puzzle

68 published games · real catalog

Choose a puzzle by the way you like to think

The puzzle catalogue spans deduction, spatial planning, matching and memory. A number grid and a moving-block puzzle ask for different skills: choose the rules you want to reason about rather than assuming every puzzle is a timed reflex test.

Deduce the next move from clues

Nonogram Atelier uses row and column numbers to reveal a filled grid. Hitori reverses the task: shade repeated numbers while keeping the remaining light cells connected and dark cells apart. Try Nonogram when you want a visual result, or Hitori when you enjoy balancing several constraints at once.

Nonogram Atelier · Hitori

Plan a sequence, not just one move

Tower of Hanoi is about moving a tower between pegs without placing a larger disk on a smaller one. Start with three disks to see how moving a small stack frees the largest disk. Fifteen: 15 Puzzle and Box Pusher offer other ways to practise planning around limited space.

Tower of Hanoi · Fifteen: 15 Puzzle · Box Pusher

Pick the interaction that suits you

Read the controls on the individual game page: grid marking, dragging pieces and moving a character are different interactions. Keep a useful marking system in deduction games and change one assumption at a time. A catalogue label does not promise that every game has hints, a daily puzzle or the same save system.

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Questions about these games

What is the difference between Hitori and a nonogram?

A nonogram fills cells according to runs of numbers around the grid. Hitori starts with numbers inside the grid; you shade repeated values while obeying adjacency and connectivity rules.

Where should I start with a sequence puzzle?

Try Tower of Hanoi with three disks. Work out how to move the two smaller disks aside before moving the largest. Add disks only when the smaller sequence makes sense.