About the game
A browser adaptation by Zarocer.
Every roll in Farkle brings a choice: keep what you have earned or push your luck for more. Select ones, fives or groups of at least three matching dice, set them aside and decide when to bank. A roll with no scoring combination loses all unbanked points for that turn, while earlier banked points remain safe. This Zarocer edition is a solo ten-turn variant with a 5,000-point goal, no entry minimum and no bonuses for straights or pairs. When all six dice score, hot dice let you roll them all again while keeping the turn total. The daily challenge uses the same generator for everyone during each UTC day; free play creates a fresh sequence. Pause whenever you like and continue a game saved on this device.
Controls
Roll all six dice to begin a turn. Select scoring dice and choose Keep dice. A single 1 scores 100 and a single 5 scores 50; triples have their own values. After keeping dice, bank the points or reroll the remaining dice. A non-scoring roll ends the turn with zero. If all six score, you can roll all six again while retaining the turn points. Reach 5,000 points across ten turns. Each turn has a 20-roll limit. Keyboard: 1–6 select, R rolls, K keeps, B banks, P pauses. Mouse and touch are also supported.
How to play
Roll all six dice to begin a turn. Select scoring dice and choose Keep dice. A single 1 scores 100 and a single 5 scores 50; triples have their own values. After keeping dice, bank the points or reroll the remaining dice. A non-scoring roll ends the turn with zero. If all six score, you can roll all six again while retaining the turn points. Reach 5,000 points across ten turns. Each turn has a 20-roll limit. Keyboard: 1–6 select, R rolls, K keeps, B banks, P pauses. Mouse and touch are also supported.
Farkle gameplay screenshots























