Whist

Play partnership Whist with a computer teammate against two computer opponents. Every deal gives each seat thirteen cards, and the dealer’s final card establishes trumps. This edition keeps five-point Short Whist without honours, plus One Deal and a UTC Daily challenge. The public trick record helps you remember played cards. Three difficulty settings and a legal-card hint support practice while opponent hands remain hidden. Local continuation also preserves the score between deals.

Controls

Click or tap a legal card; Tab, arrow keys and Enter provide keyboard selection. H requests a hint; P or Escape opens or closes pause.

How to play

Choose a legal card from your hand on your turn. Follow the led suit whenever possible; unavailable cards are disabled. Hint highlights a possible play, and Previous tricks recalls public cards. In Classic, review the deal’s points and choose Next deal to continue the match.

Click or tap a legal card; Tab, arrow keys and Enter provide keyboard selection. H requests a hint; P or Escape opens or closes pause.

Modes and local progress

Play partnership Whist with a computer teammate against two computer opponents. Every deal gives each seat thirteen cards, and the dealer’s final card establishes trumps. This edition keeps five-point Short Whist without honours, plus One Deal and a UTC Daily challenge. The public trick record helps you remember played cards. Three difficulty settings and a legal-card hint support practice while opponent hands remain hidden. Local continuation also preserves the score between deals.

ZAROCER opens this build in English. Progress and records stay in this browser when storage is available. Use native continuation controls after reloading. Clearing site data can remove saves. Pause, Theater and Fullscreen preserve one game instance.