Card War
Flip cards against a computer rival. Higher ranks take the pile and ties start a war. Try Classic, the 100-battle Quick mode or a daily deal.
Controls
Click or tap Flip cards; Space flips when another control is not focused. Tab and Enter activate controls; P or Escape opens or closes pause.
How to play
Use Flip cards to resolve a battle. A tied rank starts a war with one face-down card and one face-up card from each side. Pick a prediction beforehand or choose No guess. Auto play advances at your selected pace; opening Menu stops it.
Click or tap Flip cards; Space flips when another control is not focused. Tab and Enter activate controls; P or Escape opens or closes pause.
Modes and local progress
War is a head-to-head contest between two 26-card piles. Flip the next pair and watch a tied rank trigger a larger battle. Classic ends when one side collects the deck, while Quick compares pile sizes after 100 battles. Daily uses a shared UTC deal with its own 1,000-battle limit. Optional guesses track predictions without changing the cards. An adjustable autoplay pace, recent battle record and local continuation help you follow the changing table.
ZAROCER opens this build in English. Progress and records stay in this browser when storage is available. Reloading preserves an unfinished game; use its native continuation controls. Clearing site data can remove saves. Pause, Theater and Fullscreen keep one game instance.