Rummy 500
Play two-player Rummy 500 with a 52-card deck and thirteen-card opening hands. Meld sets and runs during play, then lay cards off on either player’s combinations. A buried discard can be valuable, but taking it also brings every card above it into your hand and requires an immediate meld of the chosen card. This edition has no jokers or interrupting Rummy calls. Pip cards retain their number value, faces score ten and aces score fifteen, except a melded low ace in a run scores one. Sort by suit or rank, check suggestions and compare your melded points with the value still in your hand. The opponent’s pace can be changed without replacing the match. Progress and statistics remain in this browser.
Controls
Click or tap to draw, take discards and select cards. M melds; D discards; H suggests. Tab and Enter activate controls; Esc toggles Menu.
How to play
Draw from the stock or choose a discard. Select at least three cards to meld a set or run, or select one to lay off on a table meld. Finish your turn by selecting a card and pressing Discard.
Click or tap to draw, take discards and select cards. M melds; D discards; H suggests. Tab and Enter activate controls; Esc toggles Menu.
Modes and local progress
Play two-player Rummy 500 with a 52-card deck and thirteen-card opening hands. Meld sets and runs during play, then lay cards off on either player’s combinations. A buried discard can be valuable, but taking it also brings every card above it into your hand and requires an immediate meld of the chosen card. This edition has no jokers or interrupting Rummy calls. Pip cards retain their number value, faces score ten and aces score fifteen, except a melded low ace in a run scores one. Sort by suit or rank, check suggestions and compare your melded points with the value still in your hand. The opponent’s pace can be changed without replacing the match. Progress and statistics remain in this browser.
ZAROCER opens this build in English. Progress and records stay in this browser when storage is available. Use native continuation controls after reloading. Clearing site data can remove saves. Pause, Theater and Fullscreen preserve one game instance.